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The Rebellious trait can be very fun to play, as your Che Guevara wannabes receive a mood boost for riding motorbikes and “sticking it to the man”, yet the nurturing trait seems more practically based in the same strain as the Perceptive trait but for the new profession, Daycare. Two new traits Rebellious and Nurturing have been included. The punishment system works well, however it could have been expanded for more hefty punishments.Ī variety of new interactions have also been added to all life-stages Ghost-stories, star-gazing and pillow-fights act as fun little distractions for your family which are good for forging life-long friendships, yet seem to appear in the wishes box far too often.
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Teenagers can now go to prom, play pranks on their neighbours, host a house-party, graduate from High School, go on dates and learn to drive. It is now also possible to send kids to one of many boarding schools. The after-school clubs add a little more variety to day-to-day life, as do field-trips and nightmares. It would have been nice to have had the ability to build individual tree-houses, but the three on offer do allow a certain level of choice and fit the themes on offer to children nicely. A new play-park set is available, and tree-houses make an appearance albeit as a rabbit hole. The expansion includes additions to all life stages, however the most substantial additions have been thrown at the Child and Teen life stages which have long been neglected and as such have often been considered the most tiresome.Ĭhildren now have the ability to set a variety of pranks, including whoopee cushions and squirting taps, and can also dress up and act like a dinosaur, prince, princess or astronaut. After playing it for myself, I’m not sure if it has. Upon announcement many groaned, and cries of “Pets! Pets! Pets!” echoed throughout forums for weeks while others wondered if EA’s gamble would pay off. After the success of Late Night and Ambitions, it was expected that the next piece of the juicy formula would be the long-awaited return of furry friends, but what emerged was an expansion based on expanding the options for kids and teenagers. The Sims 3: Generations was a curious choice on EA’s part for the next expansion, as it didn’t conform to the usual expansion formula.